Lightbringer Lands

Chapter 1 Part 3 Glassworks and below

In the glassworks, the goblins were torn apart fairly quickly. Most of the party had taken a considerable amount of damage, barely staving off unconsciousness. Only Grael’s ability to continue to trip the boss allowed the party to succeed. Once the fight was over, the group took to securing the area, and going through what was left behind.

Among the mess, they find a shortbow (which Staly quickly adds to her arsenal), a magic ring of protection, and a number of tools and other valuable supplies including about a dozen pouches full of precious metal that was used in the glass making process. After splitting the loot among the party members present, they begin to talk about what to do next.

A door remains unchecked as the party loots the room. Staly checks the door, finds it unlocked, and opens it. There is a long tunnel leaving the room that twists on for some time that is headed toward Sandpoint.

When Ameiko Kaijitsu finally gains consciousness after having been tied up and abused by the goblins, she reveals that her brother had plans for Sandpoints future and told her that she wouldn’t want to be in town when that came to pass. He said they were based in Thistletop. When she refuses to join him, he allows the goblins to attack her. As a way of showing her gratitude for their help, she offers the party free room and board at the Rusty Dragon for the rest of their lives.

Meanwhile, Reshoy Fin the barbarian and Nadierra the druid have been sent by Shalelu Andosana to track the party through the glassworks, taking note of the carnage left behind. The druid attempts to aid any creatures left for dead while the barbarian checks the dead goblins for equipment. Along their path, they find Ameiko’s father, killed by being encased in molten glass.

Nadierra and Reshoy meet up with the party right as they are finished speaking with Ameiko.
With a healer finally available to them in the form of the druid, the party is able to wake Ameiko’s brother from unconsciousness and, after a short exchange of expletives, the party questions him.

It becomes clear pretty quickly that any conversation with him isn’t going to go anywhere after several attempts to get him to reveal information fail. Finally upset by the whole ordeal, Ameiko retrieves her dagger and returns to kill him herself by stabbing him in the throat.

The interrogation did not provide any information but Tsuto’s journal did. The Goblin raid was indeed a distraction so Tobyn’s remains were stolen and a much larger raid is being planned for Sandpoint. Ripnugget, the leader of the Thistletop tribe and Bruthazmus the bugbear are involved in the plans to attack Sandpoint while Tsuto wanted to have the quasit “send her freaks up from below” via the smuggling tunnels the party found.

Tsuto appears to be in love with Nualia, an assimar that was thought to be lost in the church fire. Nualia is said to want to remove her “celestial taint” and has had some success in turning herself demonic by burning her adoptive father’s, Tobyn’s, remains at the Thistle top shrine. Illustrations in the journal show Nualia as a beautiful woman and toward the back of the journal she has demonic parts illustrated. Tsuto has not had much luck getting Nualia’s support with the goblin attacks. She has been distracted with the lower chambers at Thistletop and she “says that once Malfeshnekor is released” and under her command Tsuto won’t need to worry about the Sandpoint attacks.

Sensing the grief that Ameiko is going through, Grael reluctantly offers to give her the gold and silver dust back as a way to give her something of her father. In exchange for the party’s generosity, Ameiko offers the party 400 gold pieces for the bags of metal dust before returning to town to spread the news of what occurred in the glassworks.

With the business with Ameiko concluded for now, the party decides to explore the smuggling tunnel they found. The tunnel twists and turn, passing a lair where it is obvious the goblins had been living, branches collapsed to the sides directing their path down the only avenue left to them.

The tunnel is dark and the party elects to go without a light source to not give away their presence to any enemies they might find. Nadierra, as the only member of the group without the ability to see in the blackness, feels along the wall as she walked forward while led by Staly.

As they venture forward, Reshoy is attacked by something in the dark with a polearm.
Most of the party starts forward to attack, with Nadierra and the panther holding back, blinded by the lack of light. Reshoy leads off with an attack with his heavy flail, and the party makes short work of what is determined to be a Wrathspawn.

As the party continues on, they investigate various passages and rooms without incident. Eventually they come upon a statue of a beautiful woman holding a book and an ornate ranseur. While the rest is just a statue, the ranseur itself is real. Reshoy decides to take it with him in case he needs a polearm.

In the next room over, the party happens across an old alter in a circular chamber with double doors leading out across the room. Beyond the doors, a cathedral room is decorated with runes and skulls. An ominous voice calls out to the party from a pool of red boiling water across the cathedral chamber, beckoning them to enter. As the party steps forward, the battle begins.

Who is Malfeshnekor? How can Sandpoint be saved from the goblin attacks? Where has Nualia been hiding? What is going on at Thistletop?

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Chapter 1 Part 2 Local Heroes

While our adventurers were heading to investigate the crypt vault Tawodi received an urgent call to return to his clan. When the rest of the party arrived they found the tracks of at least six goblins and one medium humanoid that appear to have climbed the wall near the tombs. The outer doors were obviously pried open and when they opened the inner doors they found a pair of skeletons waiting. After dispatching the bony guardsmen and a little investigation the group found the remains of a robe of bones used to summon the skeletons. What they did not find was the remains of Ezakien Tobyn, the previous head priest that was lost in the fire during the late unpleasantness. It appears the goblin raid was a ruse so that someone could come and steal Ezakien’s bones. The sheriff is concerned and asks the party to remain quite about the findings. No need to upset the town especially with so little information.

The troupe heading back to the Rusty Dragon to relax after the exciting day. They met up with Aldern Foxglove and received their rewards for his rescue. The Dashing Magnimarin noble got to know the group a little better and seems to have a particular fascination with Grael. A lovely young traveler by the name of Staly joined in the fun and the whole group went on a boar hunt paid for by the generous Foxglove.

The hunt was challenging with Staly’s and Cornu’s little piggies getting away. Grael and Orn had better luck bringing down their oinker despite Orn steering the horse everyway but forward. The group enjoyed their swine soiree even though the pork was a little over spiced and almost acidic. Aldern seems to be more and more fascinated with Grael’s abilities and prowess, first at goblin killing then taking down the boar, there seems to be nothing Grael can’t excel at, at least to Mr. Foxglove.

The next day Sheriff Hemlock comes and gathers the adventurers for a meeting with the mayor, Kendra Deverin and the unofficial town guard, ranger, hunter, Shalelu Andosana. Shalelu informs everyone present about the area goblins and how they seem to be under the guidance of someone powerful enough to have the five tribes working together. She shares information about the different tribes and their leaders and indicates she is going to do some more scouting. The Sheriff asks the group to stay in town and keep the peace while he takes some troops to Magnimar to get some reinforcements. Shalelu says her friends Nadierra and Reshoy will come to provide further support to the town in a day or two.

It didn’t take long for the group to be needed. The next evening Mrs. Barett finds the party with her kids in tow. Her son’s arm looks like a goblin’s chew toy and she shares how a goblin crept out of the closet and attacked him. Evidently the boy had complained about the goblin in his closet the last few nights but when the closet was searched nothing was found. Tonight though the evil creature managed to kill their dog and attack the boy before the boy’s father could come in and chase the creature back into his hiding place.

When the heroes arrived at the house they found Mr. Barett with his head and shoulders in a hole in the closet floor. When they pulled him out they found a horrific scene. His face and arms had been chewed off but before they could even have time for their stomachs to turn the evil goblin jumped out and tried to escape. The monster was dispatched quickly but with all the trauma and the loss of her husband Mrs. Barett and the kids could not return to the house again. They went to live with her sister in Magrimar.

Town never seems to rest. The morning after dealing with the trapped goblin the party is approached by Bethana Corwin, she explains that the Rusty Dragon’s ownerAmeiko is missing and that when she went to check Ameiko’s room found a note from Ameiko’s brother Tsuto written in a foreign language. Fortunately Bethana can translate and the note is an incriminating letter asking Ameiko to meet him at the glass works. Bethana further explains the history between members the Kaijitsu family and with that information the party heads out to the glassworks.

They find the factory locked with curtains drawn. Staly climbs onto the roof and after looking though a skylight finds evidence of a bloody battle so the party decides to pick the lock and make their way in. They are quick to hear noises that can only be goblins so they get into position outside the doors where the goblins are heard and prepare to attack. When the doors are thrown open the party finds a gruesome scene. The bodies of the eight murdered staff lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains in an attempt to duplicate Tsuto’s masterpiece. This would be his father’s body, propped up in a chair in the central alcove and encased in thick, runny sheets of hardened glass. Grael opens up with a cloud attack hitting 3 of the goblins the rest of the party sweeps in and make short work of the enemy. Three of the ten goblins in the room flee once they see the carnage the party is dishing out. The adventurers pursue and chase the goblins down a flight of stairs into a storage area.

Tsuto Finally shows himself as he tries to get into a flanking position with the remaining goblins. Orn blocks his way and commences his attack after Tsuto reveals himself with an arrow shot at Cornu. Cornu and Staly swiftly relieve the goblins of their life force while Orn presses his attack on Tsuto. Grael with his little legs finally catches up and sends a tremor knocking Tsuto down. Tsuto is quick to his feet again and is hard to hit. Cornu goes around to flank with Staly bringing up the rear. Again Tsuto goes down with Grael’s tremor buts pops back up again. The villain locks himself in his room and the group assaults the door with sword and acid.

Staly Checks rooms as she passes and finds a locked door that was hiding Ameiko. The men break in and finish off Tsuto and Staly works to free the wounded and unconscious Amekio. Amekio is alive and the villain is dead. It is a good day!

What was Tsuto’s plan? What happened to Father Ezakien Tobyn’s body? Why was Ameiko captured? Why the Glassworks for a hide out?

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Chapter1 Part 1 Festival and Fire
Swallowtail Festival September 22 ,4707

Four strangers Cornu, Orn Sacredfist, Gedrik Earthson, and Tawodi of the Hawk Clan bond after a day of games and goblin slaying.

The day starts off with a run through the Gauntlet where Gedrik splashes into the mud at the first obstacle in a spectacular manor with Tawodi doing the same but not is such a grand scale. Cornu and Orn make the mudpit and wall obstacles look easy but unfortunately they are not so good at swimming and can’t surpass the pond. all four win the participation prize of a 20% off one item coupon for Savah’s Armory.

Next was a Harker’s Trick Shot where Tawodi only hit one target but Gedrik managed to hit Three and won a cure light wounds potion. One of his shots was so spectacular he caught the attention of beautiful Katrine Vinder but unfortunately his last shot hung up in his crossbow and landed terribly close to her feet leaving her raising an eyebrow in his direction.

Two teams faced off on the Red Barrow Run. Team Cornu and Orn beat the standing record of 10 rounds, but wait, there was a tie! team Gedrik and Tawodi finished the race with the same time. Gedrik suggested the teams flip to decide the winner and flip they did everyone performed magnificent acrobatics but ultimately team Tawodi- Gedrik won. Cornu and Orn did not go home empty handed though for beating the 10 round record they received a wand of cure light wounds and a potion of fly.

Gedrick and Tawodi moved on to the fishing challenge and after some trial and error fished up a couple of tanglefoot bags, a potion of cure light wounds and a wand of Mage Armor to go with the masterwork buckler Gedrik talked Gorvi out of after floundering on fishing.

They moved on to Riddles and Rhymes and no one had any luck until they decided to work as a team. As a team they one the snowball spell for Cornu and a pearl of power for Gedrik.

The group got to know each other while enjoying the free meals and chatting with some of the locals. Tawodi gave particular attention to getting to know the Clerics of Desna, Father Abstalar Zantus and Koya Mvashti

The festival was going along splendidly until the final dedication. When Father Abstalar uses a thunderstone to get the crowd’s attention and an army of goblins respond instead. A Dog yelps as a goblin slashes its throat and our four heroes do their best to try and help the villagers. Cornu approaches the nearest goblin only to be fish slapped by a flying flounder and Tawodi chases down a goblin that was harassing some citizens and manages to protect Bethana Corwin and Niska Mvashti. Orn steps up and misses a couple of swings on the nearest enemy but when he finally connected with his one two punch great green gobs of greasy grimy goblin guts were all over the place. Gedrik steps in and drops acid helping Cornu confront the fish frenzy and ultimately the initial assault was finished.

The town has random disorganized goblins running around causing more damage to themselves than anyone else; throwing torches that hit or trip goblins instead of people, scaring horses causing them to trample other goblins, and hoarding food instead of protecting themselves from the townsfolk. All the while, the goblin warchanters are screaming or perhaps singing? like a herd of cats taking a bath.

The fantastic four decide to seek out the caterwauling creatures, those singing sinners those terrible and tone-deaf goblin warchanters, but as soon as they got organized and ready to head out an explosion rocks the area. A warchanter and three lackeys have blown up a wagon of fuel that was to be used for the bonfire, injuring more goblins than people. The warchanter tries to get Tawodi with his hideous laughter but Tawodi responds with not even a chuckle. Gedrik knocks down the tenor with a tremor and the singer’s attempt to stand was seriously subdued with the swiftly slicing sword of Cornu. Orn’s legs are fast and his Kung Fu is strong as he easily races up and deals with a goblin. Tawodi rescues yet another local, Brodert Quink, and the party finishes off the remaining goblins.

Tawodi conjures water to help with the fire and the town is starting to quite down when the group hears a scream and a dog yelp. They move toward the sound and manage to sneak up on another group of goblins. A goblin dog and rider just finished dispatching a nobleman’s hunting dog. Tawodi makes a “suggestion” that the rider come toward him while Cornu and Orn move to intercept. Gedrik moves into position and manages to take out two out of three of the goblin observers when he makes them taste the rainbow. By this point dispatching goblins is getting quite easy and our heroes finish them off with little problem. Aldern Foxglove, a nobleman from out of town thanks you profusely particularly Gedrik for his rainbow bright attack. Aldern says he is heading back to the Rusty Dragon and would like to reward the group for their aid next time they make their way to the inn.

The group interrogates a goblin and discoveres that none of the captured goblins can even remember their leader’s name, apart from the fact that he was one of “you longshanks.” Their leader was on a secret mission to the town’s graveyard—that much most goblins can say, but none of them know what that mission was. The group spits up with half going to the temple and half going to Sheriff Hemlock. While walking toward their destinations the towns folk cheer them on. It seems our intrepid adventures are building a reputation for themselves.

The adventures meet back up at the temple and find the prints of 6 goblins and a medium humanoid that appear to have climbed the wall and entered the vault…. What will our Heroes find? Who leads the goblins? will Aldern truly reward the party? Will Cornu ever get rid of the fish smell? Stay tuned and see!

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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